using UnityEngine;
using UnityEngine.UI;
using QFramework;
using DG.Tweening;

namespace HareGame
{
	public class UIGuideMaskData : UIPanelData
	{
	}
	public partial class UIGuideMask : UIBase
	{
		
		protected override void OnInit(IUIData uiData = null)
		{
			base.OnInit();
			mData = uiData as UIGuideMaskData ?? new UIGuideMaskData();
		}
		
		protected override void OnOpen(IUIData uiData = null)
		{
			base.OnOpen();
		}
		
		protected override void OnClose()
		{
			base.OnClose();
		}
	}
}
